Fixed selection colliders for the following landmarks:
Fixed an issue where a boat would start a new project to clear it’s inventory if it was moored after a load. It is unknown what bugs they may have been causing.
Fixed issue where background music in main menu didn’t loop.
Fixed issue where health was misrepresented for agents near-death.
Fixed missing boat requirement in landmark panel.
Fixed issue where disabling an item on a salvage marker while an agent was on their way to an item of that type would cause the agent to get that item stuck in their inventory.
Fixed issue where cancelling a marker would not un-reserve the items that were marked, causing storages to have incoming items forever. This could have a number of effects, such as not being able to deconstruct it properly.
Edge scrolling no longer happens when the mouse is outside the game window.
Fixed issue where markers weren’t properly cleaned up after finishing the project.
Fixed issue with irrelevant nutritional values appearing in item names.
Fixed issue where storage filters weren’t correctly persisted.
Fixed incorrectly placed selection colliders for some landmarks.
Fixed issue where townheart wouldn’t be properly registered as an obstacle.
Fixed issue where node description would overlap other elements in the map view.
Fixed issue where playtime on saves was displayed incorrectly.
Fixed issue where producer would no longer import resources after the producer got deconstructed and that deconstruction got cancelled. Steam内にあるFlotsamアップデート情報